Oct 06, 2009, 07:54 PM // 19:54
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#1
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Buff Flurry
In order to make some of the henchmen contest builds more viable to the AI, I have a suggestion: buff flurry enough to replace frenzy and drop sprint from the warrior bars.
Since flurry only reduces base damage and not skill bonus damage, buff it to last 8-10 seconds. Even better put it in strength/tactics and let the attribute extend the length and reduce the amount of damage loss. But even without moving it, you'd have a simple skill the AI can use and it would still do most of its damage from the attack skills themselves (which wouldn't be reduced).
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Oct 06, 2009, 09:00 PM // 21:00
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#2
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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i think the henches will be fine with frenzy, they shouldnt be used and when they are....i hope its on the other team..let the bad teams roll bad players(or in this case, bad ai).
also this would change the winning builds which might upset the wiki copie*caugh* i mean the contest winners.
flurry would also get abused by other professions if in tactics.
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Oct 06, 2009, 09:51 PM // 21:51
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#3
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Forge Runner
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Quote:
Originally Posted by majikmajikmajik
i think the henches will be fine with frenzy, they shouldnt be used and when they are....i hope its on the other team..let the bad teams roll bad players(or in this case, bad ai).
also this would change the winning builds which might upset the wiki copie*caugh* i mean the contest winners.
flurry would also get abused by other professions if in tactics.
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I abuse flurry enough on an IW mesmer even with no attribute, lol.
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Oct 06, 2009, 09:58 PM // 21:58
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#4
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Winterclaw
But even without moving it, you'd have a simple skill the AI can use and it would still do most of its damage from the attack skills themselves (which wouldn't be reduced).
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The only problem is that most warrior pressure doesn't come from skills. There's a reason assassins abuse this and warriors don't. It simply isn't worth even putting on an AI bar unless you tone down the damage reduction, but you can't reduce that too much or people will start using it over frenzy.
8 seconds and 15% damage reduction @13 str would probably be OK. Give wammo newbies something half-decent to play around with too.
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Oct 06, 2009, 10:09 PM // 22:09
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#5
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Lion's Arch Merchant
Join Date: Dec 2007
Profession: P/Me
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Or you know take frenzy on human players instead of henchmen.
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Oct 06, 2009, 10:24 PM // 22:24
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#6
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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it's fine. besides they already said they were going to update the AI.
and if it's still a problem just(here it comes) bring people. *gasp*
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Oct 06, 2009, 10:27 PM // 22:27
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#7
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Jungle Guide
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This thread should just be called 'need more/better warrior IAS''. I agree,flurry is one of the skills that needs to be buffed as with it's short duration it can be a real energy bitch.
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Oct 06, 2009, 10:38 PM // 22:38
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#8
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Ascalonian Squire
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Quote:
Originally Posted by Chrisworld
I abuse flurry enough on an IW mesmer even with no attribute, lol.
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That's all it's good for.
Quote:
Originally Posted by Winterclaw
In order to make some of the henchmen contest builds more viable to the AI, I have a suggestion: buff flurry enough to replace frenzy and drop sprint from the warrior bars.
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Another thought is to make special versions of all the skills hencmen will use. You know, give them their own manageable variations, which they'll not abuse.. or trip over.
Quote:
Originally Posted by Winterclaw
Since flurry only reduces base damage and not skill bonus damage, buff it to last 8-10 seconds. Even better put it in strength/tactics and let the attribute extend the length and reduce the amount of damage loss.
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Nice. I'd start using it myself.. probably.
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Oct 06, 2009, 10:40 PM // 22:40
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#9
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by Evil Eye
Or you know take frenzy on human players instead of henchmen.
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I agree that would be best.
Foxbat, I am thinking a duration of about 3...10 and a damage reduction of 30...15. Give it an 8 second recharge as well.
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Oct 06, 2009, 10:57 PM // 22:57
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#10
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Moving it to tactics and add +time and -reduction on damage would be great. With a 10 point att breakpoint maybe ? . About
Flurry 5e stance 10sec rech , Tactics :
For 2....8....12 secs you attack 25% faster but you deal 30%..... 20%.....15% less damage.
I dont know, gotta play with numbers a lil more.
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Oct 07, 2009, 12:34 AM // 00:34
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#11
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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A buff to Flurry would be more a buff to players that use the skill than those who take the henchmen that carry it. As it stands, I don't think Flurry is that bad off that it needs a buff.
But to put it on the future Warrior henchmen bars that currently have Frenzy is a good idea.
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Oct 07, 2009, 01:05 AM // 01:05
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#12
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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Quote:
Originally Posted by Chrisworld
I abuse flurry enough on an IW mesmer even with no attribute, lol.
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thats becuz its no attribute, and, its not abused lol
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Oct 07, 2009, 04:51 AM // 04:51
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#13
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Forge Runner
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Quote:
Originally Posted by majikmajikmajik
thats becuz its no attribute, and, its not abused lol
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The dmg reduction dosen't affect IW.
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Oct 07, 2009, 05:07 AM // 05:07
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#14
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Administrator
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This would make Flurry more used, but it still wouldn't be particularly good. Henchmen don't belong in PvP anyway, so if people choose to use them then thay should take the negative with the positive - if they get reaction times of a millionth of a second (if any at all) then they should have builds they can stuff up.
/signed for PvE, perhaps.
__________________
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Oct 07, 2009, 08:09 AM // 08:09
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#15
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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also remember flurry is a very popular choice for sins. change this skill enough and sins will pretty much be limited to frenzy.
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Oct 07, 2009, 04:01 PM // 16:01
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#16
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Bellus
Another thought is to make special versions of all the skills hencmen will use. You know, give them their own manageable variations, which they'll not abuse.. or trip over.
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Now that's an interesting idea. Have a PvP/PvE split as well as a PvP Henchmen/PvP player skill split.
Say... just have the frenzy that the AI uses only cause 1.5x the damage instead of double (to counteract their crummy AI), but ONLY allow those henchmen to have that skill.
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Oct 07, 2009, 09:02 PM // 21:02
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#17
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by HawkofStorms
Now that's an interesting idea. Have a PvP/PvE split as well as a PvP Henchmen/PvP player skill split.
Say... just have the frenzy that the AI uses only cause 1.5x the damage instead of double (to counteract their crummy AI), but ONLY allow those henchmen to have that skill.
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Because this idea certainly won't upset the people that didn't like playing against AI.
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Oct 07, 2009, 09:15 PM // 21:15
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#18
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Nope, because even with overpowered skills, henchmen AI would still make them worse then a normal player.... well... most "normal" players. You know, not flare warriors.
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Oct 07, 2009, 11:51 PM // 23:51
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#19
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Reverend Dr
Because this idea certainly won't upset the people that didn't like playing against AI.
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They'll bitch and whine and keep playing.
I say sure, go ahead and do it.
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Oct 09, 2009, 01:37 AM // 01:37
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#20
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Just increase the duration to 8-10 seconds imo.
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